The biggest difference here? Outside of the quarupled resolution, from 720p to 1440p, this 6TF machine also adds bloom and even a high quality ambient occlusion too. An effective way to summarise it is to compare the extremes, between a base Xbox One and the X model. The trade here is obvious - aside from some small frame-drops in non-playable sections on Xbox One X, Soulcalibur 6 delivers a locked 60 frames per second - essential for a game like this.īeyond that, there are also tweaks to the game's visual make-up. Indeed, a standard PS4 renders only at 900p, while Xbox One only pushes a comparatively meagre 720p.
Anyone expecting proper support for an Ultra HDTV will be disappointed, but if you connect the Pro to a 1080p display, it's the only console to give an unscaled match for the final output.
Tracking back to the consoles, the next-best version of Soulcalibur 4 is inevitably the PlayStation 4 Pro, though only a native 1920x1080 is possible here.
For reference then, a GTX 1080 should be your target for a full 4K60. This still drops frames in targeting 4K at max settings, requiring internal resolution scaling to drop to 80 per cent to lock at 60fps. We tested this on a Titan X Maxwell, broadly equivalent to a GTX 980 Ti and the popular GTX 1070. In terms of the visual feature set, it's effectively a match with PC at its best - the only system that can deliver full 4K. There's no hint of dynamic res scaling, but it does hold up reasonably well even so - just expect more shimmer on specular highlights. Xbox One X fares best here, even though it's only truly hitting 2560x1440 while connected to a 4K display.
In doing so, there's a huge gulf in image quality between the four current-gen machines.Īs usual, it's resolution that scales most obviously across all four console versions. At launch, it also gives it the means to scale across more platforms than any entry before it. With the move to Unreal Engine 4, as with Tekken 7, it gives the team scope to push for more effects and shaders than we'd thought possible back in 1998. We have two decades worth of move-set changes, added mechanics and technical upgrades to factor in, where Bandai Namco's efforts today are based on an entirely different engine. It's a direct link that only highlights just how far we've come in the interim. In that circumstance, maybe SF fans tried the PC build back then and ultimately feel more at home on console today.Marking the series' 20th anniversary, a tale of souls and swords is retold once more in Soulcalibur 6 - a sequel that positions itself as something of a successor to the Dreamcast classic, in reprising its cast. Mainline Street Fighter, on the other hand, has existed on PC since 2009. With that uniqueness in mind, more gamers on Steam may be eager to check it out. After all, Tekken 7 marks the first time this historic franchise has ever been playable on PC.
That being said, just like all statistics, there are plenty of reasons to take these ones with a grain of salt. Might that mean EVO 2018 will be capped off with Tekken -themed festivities? It’d probably be too hasty to predict that, but it shows that support for Tekken is certainly in a state of growth. What these early numbers suggest, however, is that, at least on PC, there’s a measurable increase in intrigue behind Tekken 7 over the past few weeks. It’s the most popular franchise, so it gets the biggest stage. That fact alone is why Street Fighter has basically headlined all of EVO since the tournament began. Competitors in the genre often have their own specialties, but the most fan attention could quickly turn to the title where the highest number of champions play. While the difference is fairly small, GitHyp’s analysis makes the claim that this unexpected popularity swing could have an impact on EVO lineups and the fighting game community in the future. Talking specifics, Tekken 7 peaked at 18,743 actives to Street Fighter V ’s 14,155 actives. During the same stretch of time, Tekken 7 peaked with 28 percent more PC players than Street Fighter V ’s post-launch days in February of last year. Taking a look at the launch periods of both games, these industry statistics experts noticed a rather interesting trend. Tekken 7 is the latest console fighter on the block, and, if a study conducted by GitHyp is any indication, it looks like the Iron Fist Tournament might actually have the staying power to oust Street Fighter V as the king of the genre.